![]() The humanoid icon will display custom assets that have been saved to your User Library.Hit the screen icon to show locally-stored assets.The downward arrow will display assets that have not been downloaded to your local Library.Tip: Enable “Automatic Updates” in your app preferences to keep all Library content up to date. To filter content that has updates available to download, hit the refresh-arrows icon.Filter the Library to only show assets used in the current scene by hitting the bullet-list icon.You can then filter by color using the row of colored icons at the bottom right of the Library window. Be aware that you’ll need an asset downloaded to color tag it. You can multi-tag assets with a color label by selecting several thumbnails and clicking the small grey icon in the bottom right corner of the asset thumbnail.There’s no limit to how many windows can be generated. This would create a new instance of the Library window, which is useful for having multiple asset folders open and in view. Generate multiple Library windows from the main toolbar by going to Window > Library (or holding down Shift+Ctrl+L). ![]() Here are some handy filtering and viewing tips to follow. When working with the Library, you can filter and color tag your assets using the filtering toolbar to speed up your search and management process. If an asset does not exist locally, it will be downloaded. Type the name or tag by which the asset can be found. However, you’ll only see material-based results if you’ve chosen the Materials sub-folder.Īll assets in the Library have tags associated with them, which means that you can enter a description of what you’re looking for at the Library root level, and it will show related results. Typing “Dirt” at the Library root level will show all the dirt-related assets. Be mindful that the search considers which folder you have selected in the hierarchy. Searching for assets is as simple as typing a keyword into the Library’s search bar and hitting Enter. But with that speed, ease and long list of features, I’d heartily recommend it to anyone in need of a speedy and intuitive PBR real-time renderer.You can use the Library’s search toolbar to find and navigate the folder hierarchy on the left-hand side to find content. ![]() I’d have given it a 5 rating if it weren’t for some of the clunkiness in the baker UI. Toolbag is a staple in my day-to-day workflow. With this attention to detail and user requests, Marmoset Toolbag 3 is a steal. It also has a cool little feature that lets you hook up your turntable to the animation you’re working on, in effect allowing for multiple turntables at various speeds in your scene.Īdd to that the fact you can now import TBSCENE formats into Unreal, a glTF exporter, lots of lighting and shadow improvements, not to mention fog, a shadow catcher and a good, standalone 360 WebGL viewer that works with anything from WordPress to ArtStation, and you have a crazy solid PBR rendering package at a fraction of the price of KeyShot or Clarisse.ĭespite its limited functionality compared to other applications, it should be taken into account that whatever Toolbag does, it does it very well. It’s pretty intuitive as well – you can import your animation or set one up from scratch, and if you’ve animated in any of the mainstream animation packages, you’ll feel right at home in the editor. While a toolkit like this won’t ever provide the entire range of animation features like Max, Maya, Houdini, iClone and the like, it will let you animate small to medium scenes, and excels at it, meaning you can do anything from dioramas, interiors, exteriors and single to multiple figure animations. Keyframes are only applied to the currently selected object
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